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- FITini
-
- // This is the Non-Powered Missile (Dead) turret data file
-
- [ObjectClass]
- l ObjectTypeNum = 18
-
- [ObjectType]
- st Name = "deadturret" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 0x7
- l Appearance = 0x020002b1
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 696 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 18 // Extent Radius in Meters
-
- [TreeData]
- l BuildingName = 377
- b BlocksLineOfFire = t
- ul DmgLevel = 33
- l SetImpassable = 1
- l XImpasse = 1
- l YImpasse = 1
- ul BlownEffectId = -1 //Sound Effect played when building dies.
- ul NormalEffectId = -1 //Sound Effect played when building is normal.
- ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
- //l LowTemplate = 0x3C000000
- //l HighTemplate = 0x0000387C
-
- FITend
-